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Comparison of Accessibility Game Control Interfaces Performance to Enable Para-Esports for Persons with Upper-Limb Deficiencies.

, , and . SII, page 1-7. IEEE, (2023)

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Implementation of aural attributes for simulation of room effects in virtual environments., , and . ACM Multimedia, page 439-441. ACM, (2000)Practical End-to-End Performance Testing Tool for High Speed 3G-Based Networks., , , , and . ICTSS, volume 6435 of Lecture Notes in Computer Science, page 205-220. Springer, (2010)Efficient approximation of neural filters for removing quantum noise from images., , and . IEEE Trans. Signal Process., 50 (7): 1787-1799 (2002)A Run-Based Two-Scan Labeling Algorithm., , and . IEEE Trans. Image Process., 17 (5): 749-756 (2008)Surface Deformation Control of a Ferrofluid-Based Robotic Sheet for Object Handling., and . IEEE Trans Autom. Sci. Eng., 16 (2): 851-862 (2019)Coaching robots with biosignals based on human affective social behaviors., , and . HRI, page 419-420. IEEE/ACM, (2013)Gaming Humanoids for Facilitating Social Interaction among People., , and . HRI (Extended Abstracts), page 267. ACM, (2015)Separation of Bones From Chest Radiographs by Means of Anatomically Specific Multiple Massive-Training ANNs Combined With Total Variation Minimization Smoothing., and . IEEE Trans. Medical Imaging, 33 (2): 246-257 (2014)A Simple Neural Network Pruning Algorithm with Application to Filter Synthesis., , and . Neural Process. Lett., 13 (1): 43-53 (2001)Linear-time connected-component labeling based on sequential local operations., , and . Comput. Vis. Image Underst., 89 (1): 1-23 (2003)