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DeDe: design and evaluation of a context-enhanced mobile messaging system.

, , and . CHI, page 351-360. ACM, (2005)

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Fostering Social Interaction in Online Spaces., , , and . INTERACT, page 59-66. IOS Press, (2001)DigiDress: A Field Trial of an Expressive Social Proximity Application., , and . UbiComp, volume 3660 of Lecture Notes in Computer Science, page 195-212. Springer, (2005)Personal TV: A Qualitative Study of Mobile TV Users., , and . EuroITV, volume 4471 of Lecture Notes in Computer Science, page 195-204. Springer, (2007)Design of a Social Interaction Environment for Electronic Marketplaces., and . Symposium on Designing Interactive Systems, page 129-136. ACM, (2000)Discovering design drivers for mobile media solutions., and . CHI Extended Abstracts, page 219-224. ACM, (2006)Solving the great Indian text input puzzle: touch screen-based mobile text input design., , , and . Mobile HCI, page 313-322. ACM, (2011)Nokia sensor: from research to product, and . DUX '05: Proceedings of the 2005 conference on Designing for User eXperience, page 53. New York, NY, USA, AIGA: American Institute of Graphic Arts, (2005)Designing for the evolution of mobile contacts application., , and . Mobile HCI, page 449-452. ACM, (2008)HaDextract: Extracting HLA-Disease Interaction Information from Biomedical Literature., , , , , and . FGCN (3: BSBT), page 90-95. IEEE Computer Society, (2008)978-0-7695-3431-2.How to look beyond what users say that they want., and . CHI Extended Abstracts, page 1759-1764. ACM, (2007)