Author of the publication

Behavioural Thresholds in the Context of Information Security.

, and . HAISA, page 22-32. University of Plymouth, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Lemming Effect in Information Security., , and . HAISA, page 91-103. University of Plymouth, (2017)Behavioural Thresholds in the Context of Information Security., and . HAISA, page 22-32. University of Plymouth, (2016)A Framework for Integrating Gamification in Information Security Awareness Programmes for Higher Education Students., and . World Conference on Information Security Education, volume 707 of IFIP Advances in Information and Communication Technology, page 50-64. Springer, (2024)A Management Decision Support System for Evaluating Information Security Behaviour., and . ISSA, volume 1166 of Communications in Computer and Information Science, page 15-27. Springer, (2019)Contextual Factors in Information Security Group Behaviour: A Comparison of Two Studies., and . ICISSP (Revised Selected Papers), volume 1545 of Communications in Computer and Information Science, page 201-221. Springer, (2020)Theorising on Information Cascades and Sequential Decision-making for Analysing Security Behaviour., and . ICISSP, page 205-212. SciTePress, (2019)The Role of Information Deserts in Information Security Awareness and Behaviour., and . ICISSP, page 613-620. SCITEPRESS, (2022)Children's Awareness of Digital Wellness: A Serious Games Approach., , , , and . World Conference on Information Security Education, volume 615 of IFIP Advances in Information and Communication Technology, page 95-110. Springer, (2021)The Story of Safety Snail and Her e-Mail: A Digital Wellness and Cybersecurity Serious Game for Pre-School Children., , , , and . ICISSP, page 519-527. SciTePress, (2023)A Wolf, Hyena, and Fox Game to Raise Cybersecurity Awareness Among Pre-school Children., , , , and . HAISA, volume 613 of IFIP Advances in Information and Communication Technology, page 91-101. Springer, (2021)