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Smart Computer-Assisted Cognitive Rehabilitation for Visually Impaired People.

, , , , , and . ISAmI, volume 615 of Advances in Intelligent Systems and Computing, page 121-130. Springer, (2017)

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Proposal and evaluation of models with and without position for immersive FPS games., , , , , and . Interacción, page 52:1-52:2. ACM, (2012)Touchless Haptic Feedback for Supernatural VR Experiences., , , , and . VR, page 629-630. IEEE Computer Society, (2018)AFreeCA: Extending the Spatial Model of Interaction., , , , and . CW, page 17-24. IEEE Computer Society, (2010)Comparison of Force and Vibrotactile Feedback with Direct Stimulation for Texture Recognition., , , , and . CW, page 62-68. IEEE Computer Society, (2011)A study of multimodal feedback to support collaborative manipulation tasks in virtual worlds., , , , and . VRST, page 259-260. ACM, (2009)Texture Recognition: Evaluating Force, Vibrotactile and Real Feedback., , , , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 612-615. Springer, (2011)Evaluation of a 3D Video Conference System Based on Multi-camera Motion Parallax., , , , and . IWINAC (2), volume 7931 of Lecture Notes in Computer Science, page 159-168. Springer, (2013)An Evaluation of Targeting Accuracy in Immersive First-Person Shooters Comparing Different Tracking Approaches and Mapping Models., , , , , and . J. Univers. Comput. Sci., 19 (8): 1086-1104 (2013)VITAKI: A Vibrotactile Prototyping Toolkit for Virtual Reality and Video Games., , , , and . Int. J. Hum. Comput. Interact., 30 (11): 855-871 (2014)Erratum to: An empirical evaluation of different haptic feedback for shape and texture recognition., , , , and . Vis. Comput., 29 (5): 467 (2013)