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Evaluating User Experience in the Context of Cultural Heritage Dissemination Using Extended Reality: A Case Study of the Dacian Bronze Matrix with Hollow Design.

, , , , , , and . ACM Journal on Computing and Cultural Heritage, 17 (2): 19:1-19:21 (June 2024)

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The Virtual Environment - Another Approach., , and . WSCG, (2003)Educative Distributed Virtual Environments for Children., , , , , and . Int. J. Distance Educ. Technol., 2 (4): 18-40 (2004)Towards an Accessible Platform for Multimodal Extended Reality Smart Environments., , and . Inf., 13 (9): 439 (2022)Design features of a VR software system for personnel training in aviation., , and . RoCHI, page 129-136. Matrix Rom, (2020)Augmenting User Experience in Virtual Environments Through Haptic Feedback., , and . BCI, page 10:1-10:6. ACM, (2015)From Exploration of Virtual Replica to Cultural Immersion Through Natural Gestures., , and . VRTCH, volume 904 of Communications in Computer and Information Science, page 109-121. Springer, (2018)GRASPhere: a prototype to augment indirect touch with grasping gestures., , and . MUM, page 350-354. ACM, (2015)Augmenting Selection by Intention for In-Vehicle Control and Command., , and . RoCHI, page 107-110. Matrix Rom, (2018)Cultural Heritage Interactive Dissemination through Natural Interaction., , , , and . RoCHI, page 156-161. Matrix Rom, (2019)In-vehicle Visualization of Data by means of Augmented Reality., , , , and . KES, volume 176 of Procedia Computer Science, page 1487-1496. Elsevier, (2020)