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Kalema: Digitizing Arabic Content for Accessibility Purposes Using Crowdsourcing.

, , , , , and . CICLing (2), volume 9042 of Lecture Notes in Computer Science, page 655-662. Springer, (2015)

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Automatic Code-Switched Lecture Annotation., , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 464-477. Springer, (2021)Virtual/Mixed Reality Control of a Game Through Scratch., , and . IV, page 689-693. IEEE, (2020)Building an Egyptian-Arabic Speech Corpus for Emotion Analysis Using Deep Learning., , and . PRICAI (3), volume 14327 of Lecture Notes in Computer Science, page 320-332. Springer, (2023)Towards the Implementation of a Source-to-Source Transformation Tool for CHR Operational Semantics., , and . LOPSTR, volume 8901 of Lecture Notes in Computer Science, page 145-163. Springer, (2013)DiagrammaticCHR: A Diagrammatic Representation of CHR Programs., , and . IV, page 121-126. IEEE Computer Society, (2015)ARTour: an augmented reality collaborative experience for enhancing tourism., , and . J. Inf. Technol. Tour., 25 (4): 549-563 (December 2023)CodaRoutine: A Serious Game for Introducing Sequential Programming Concepts to Children with Autism., , and . EDUCON, page 1862-1867. IEEE, (2020)IoT Educational Management and Consultancy System for Egyptian Public Schools., , , , and . AFRICON, page 1-6. IEEE, (2023)Generic Data Visualization Platform., , , and . IV, page 56-57. IEEE Computer Society, (2018)In-Place Collaboration in Extended Reality Data Visualization., , and . IV, page 215-220. IEEE, (2022)