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In-Game Social Interactions to Facilitate ESL Students' Morphological Awareness, Language and Literacy Skills., , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 279:1-279:25 (2021)Markov Logic Networks for Situated Incremental Natural Language Understanding., and . SIGDIAL Conference, page 314-323. The Association for Computer Linguistics, (2012)Situated Incremental Natural Language Understanding using a Multimodal, Linguistically-driven Update Model., , and . COLING, page 1803-1812. ACL, (2014)Searching for spellcheckers: What kids want, what kids need., , , , , and . IDC, page 568-573. ACM, (2019)Query Formulation Assistance for Kids: What is Available, When to Help & What Kids Want., , , , , and . IDC, page 109-120. ACM, (2019)rrSDS: Towards a Robot-ready Spoken Dialogue System., , , , and . SIGdial, page 132-135. Association for Computational Linguistics, (2020)Searching for Engagement: Child Engagement and Search Engine Result Pages., , , , , and . IDC, page 479-484. ACM, (2022)Dialogue with Robots: Proposals for Broadening Participation and Research in the SLIVAR Community., , , , , , , , , and 13 other author(s). CoRR, (2024)Unsupervised, Bottom-up Category Discovery for Symbol Grounding with a Curious Robot., and . CoRR, (2024)Situated incremental natural language understanding using Markov Logic Networks., and . Comput. Speech Lang., 28 (1): 240-255 (2014)