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Presence, memory and interaction in virtual environments.

, , and . Int. J. Hum. Comput. Stud., 62 (3): 307-327 (2005)

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Presence, memory and interaction in virtual environments., , and . Int. J. Hum. Comput. Stud., 62 (3): 307-327 (2005)Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature Review., , , and . CHI, page 86:1-86:18. ACM, (2024)Soft Haptic Actuator Based on Knitted PVC Gel Fabric., , , , and . IEEE Trans. Ind. Electron., 67 (1): 677-685 (2020)Evaluation of an Advisor Tool for Scenario Generation., , and . INTERACT, IOS Press, (2003)Effects of Avatar Transparency on Social Presence in Task-Centric Mixed Reality Remote Collaboration., , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4578-4588 (November 2023)An Enhanced Soft Vibrotactile Actuator Based on ePVC Gel with Silicon Dioxide Nanoparticles., , , and . IEEE Trans. Haptics, 11 (1): 22-29 (2018)Evaluating Metaverse Platforms: Status, Direction, and Challenges., , , , and . IEEE Consumer Electron. Mag., 13 (3): 46-52 (May 2024)Design Guidelines for a Location-based Digital Heritage Storytelling Tool to Support Author Intent., and . DigitalHERITAGE/VSMM, page 1-8. IEEE, (2018)The Effects of Device and Spatial Layout on Social Presence During a Dynamic Remote Collaboration Task in Mixed Reality., , , , and . ISMAR, page 394-403. IEEE, (2022)Evaluating the effectiveness of a multimedia advisor tool., and . HCC, page 257-259. IEEE Computer Society, (2003)