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Long range constraints for rigid body simulations.

, , , and . Symposium on Computer Animation, page 14:1-14:10. Eurographics Association / ACM, (2017)

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Strain Based Dynamics., , , and . Symposium on Computer Animation, page 149-157. Eurographics Association, (2014)Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience., , , , , , and . ICRA, page 8973-8979. IEEE, (2019)A Validated Physical Model For Real-Time Simulation of Soft Robotic Snakes., , , , , , and . ICRA, page 6272-6279. IEEE, (2019)Unified particle physics for real-time applications., , , and . ACM Trans. Graph., 33 (4): 153:1-153:12 (2014)Cable Joints., , , and . Comput. Graph. Forum, 37 (8): 1-10 (2018)Learning Physics with a Hierarchical Graph Network., , , and . Comput. Graph. Forum, 41 (8): 283-292 (December 2022)Grasp'D: Differentiable Contact-Rich Grasp Synthesis for Multi-Fingered Hands., , , , , , , and . ECCV (6), volume 13666 of Lecture Notes in Computer Science, page 201-221. Springer, (2022)DiSECt: A Differentiable Simulation Engine for Autonomous Robotic Cutting., , , , , and . Robotics: Science and Systems, (2021)Non-smooth Newton Methods for Deformable Multi-body Dynamics., , , , , and . ACM Trans. Graph., 38 (5): 140:1-140:20 (2019)Air meshes for robust collision handling., , , and . ACM Trans. Graph., 34 (4): 133:1-133:9 (2015)