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Artifact awareness through screen sharing for distributed groups., , и . Int. J. Hum. Comput. Stud., 67 (9): 677-702 (2009)The effects of interaction sequencing on user experience and preference., , и . Int. J. Hum. Comput. Stud., (2017)KEA: Practical Automatic Keyphrase Extraction, , , , и . CoRR, (1999)Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques., и . Graphics Interface, том 62 из ACM International Conference Proceeding Series, стр. 145-152. Canadian Human-Computer Communications Society, (2004)Traces: Visualizing the Immediate Past to Support Group Interaction.. Graphics Interface, стр. 43-50. (2002)Ways of the hands, и . European Conf. on Computer-Supported Cooperative Work (ECSCW), стр. 65-82. Paris, France, Springer, (2005)Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware., , и . Graphics Interface, стр. 28-38. Canadian Human-Computer Communications Society, (1996)Learning from Games: HCI Design Innovations in Entertainment Software., , , и . Graphics Interface, стр. 237-246. (2003)The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops., , , и . ACM Trans. Comput. Hum. Interact., 23 (2): 11:1-11:54 (2016)The effects of interaction technique on coordination in tabletop groupware., , , и . Graphics Interface, том 234 из ACM International Conference Proceeding Series, стр. 191-198. ACM Press, (2007)