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Mixage mobile., and . IHM, volume 133 of ACM International Conference Proceeding Series, page 75-82. ACM, (2006)From ear to hand: the role of the auditory-motor loop in pointing to an auditory source., , , , , , , and . Frontiers Comput. Neurosci., (2013)Auditory and visual 3D virtual reality therapy for chronic subjective tinnitus: theoretical framework., , , , , , and . Virtual Real., 14 (2): 143-151 (2010)Auditory-visual virtual environment for the treatment of fear of crowds., , , , , and . VRIC, page 2:1-2:3. ACM, (2015)Spatial audition in a static virtual environment : the role of auditory-visual interaction., , , and . J. Virtual Real. Broadcast., (2009)Binaural sound source localization using a hybrid time and frequency domain model., , , , , and . CoRR, (2024)Hybrid Reverberation Processor with Perceptual Control., , and . DAFx, page 93-100. (2014)Coney Island: Combining jMax, Spat and VSS for Acoustic Integration of Spatial and Temporal Models in a Virtual Reality Installation., , , , , , and . ICMC, Michigan Publishing, (2000)Twenty Years of Ircam Spat: Looking Back, Looking Forward., , and . ICMC, Michigan Publishing, (2015)Judging crowds' size by ear and by eye in virtual reality., , , , and . J. Multimodal User Interfaces, 11 (1): 57-65 (2017)