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The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.

, and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 213-223. Springer, (2014)

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The World Out There: From Systems Modelling to Enterprise Modelling., and . BMMDS/EMMSAD, volume 147 of Lecture Notes in Business Information Processing, page 456-465. Springer, (2013)Feature-Based Analysis Framework for Interoperability in Networked Organisations., , and . PRO-VE, volume 186 of IFIP, page 467-474. Springer, (2005)The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences., and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 213-223. Springer, (2014)Mobile community blog: Enhanced support for mobile collaborative language learners.. CTS, page 337-346. IEEE, (2007)Modelling and Visualisation for Interoperability Requirements Elicitation and Validation., , and . ICEIS (Selected Papers), volume 3 of Lecture Notes in Business Information Processing, page 241-253. Springer, (2006)ALF - a Framework for Evaluating Accelerated Learning in Industry., , , and . Int. J. Serious Games, 6 (3): 81-99 (2019)Fostering Smart Cities based on an Enterprise Architecture Approach., , and . ERCIM News, (2020)The Role of a Data Marketplace for Innovation and Value-Added Services in Smart and Sustainable Cities., , and . I4CS, volume 1585 of Communications in Computer and Information Science, page 215-230. Springer, (2022)A Framework to Navigate the Privacy Trade-offs for Human-Centred Manufacturing., , , and . PRO-VE, volume 534 of IFIP Advances in Information and Communication Technology, page 85-97. Springer, (2018)Using Agents to Support the Selection of Virtual Enterprise Teams., and . AOIS@AAMAS, volume 59 of CEUR Workshop Proceedings, CEUR-WS.org, (2002)