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Human-Centered, Ergonomic Wearable Device with Computer Vision Augmented Intelligence for VR Multimodal Human-Smart Home Object Interaction.

, , and . HRI, page 767-768. IEEE, (2019)

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Wearable robot for mental health intervention: a pilot study on EEG brain activities in response to human and robot affective touch., and . UbiComp/ISWC Adjunct, page 949-953. ACM, (2019)Jean Joseph ZERO: Let Memories Come to Life with Music., , , and . ICCE-TW, page 1-2. IEEE, (2020)Comparing soft robotic affective touch to human and brush affective touch., , , , , and . WHC, page 352. IEEE, (2021)Jean Joseph v2.0 (REmotion): Make Remote Emotion Touchable, Seeable and Thinkable by Direct Brain-to-Brain Telepathy Neurohaptic Interface Empowered by Generative Adversarial Network., , , , and . SMC, page 3488-3493. IEEE, (2020)Toward a Wearable Affective Robot That Detects Human Emotions from Brain Signals by Using Deep Multi-Spectrogram Convolutional Neural Networks (Deep MS-CNN)., and . RO-MAN, page 1-8. IEEE, (2019)EXG wearable human-machine interface for natural multimodal interaction in VR environment., , , , , and . VRST, page 49:1-49:2. ACM, (2018)Human-Centered, Ergonomic Wearable Device with Computer Vision Augmented Intelligence for VR Multimodal Human-Smart Home Object Interaction., , and . HRI, page 767-768. IEEE, (2019)HRIpreneur Thinking: Strategies Towards Faster Innovation and Commercialization of Academic HRI Research., , , and . ARSO, page 219-226. IEEE, (2019)Affect and Embodiment in HRI., , and . HRI (Companion), page 667-668. ACM, (2020)Intelligent Wearable Virtual Reality (VR) Gaming Controller for People with Motor Disabilities., , , , , , , , and . AIVR, page 161-164. IEEE Computer Society, (2018)