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Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage.

. ICIDS, том 11869 из Lecture Notes in Computer Science, стр. 47-60. Springer, (2019)

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Diving into the multiplicity: Liberating your design process from a convention-centered approach., , и . VR, стр. 429-430. IEEE Computer Society, (2017)Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater.. ICIDS, том 11318 из Lecture Notes in Computer Science, стр. 369-382. Springer, (2018)Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage.. ICIDS, том 11869 из Lecture Notes in Computer Science, стр. 47-60. Springer, (2019)The Digital Alchemist: A Mixed Reality Exploration of Jonson's Alchemist as Site-Specific Theatre., и . DH, Alliance of Digital Humanities Organizations (ADHO), (2014)When You Hear the Chime: Movable Books and the Dramaturgical Functions of Sound in Mixed Reality Interactive Narrative Design., и . ICIDS, том 13762 из Lecture Notes in Computer Science, стр. 427-440. Springer, (2022)VR and Media of Attraction: Design Lessons from History.. VR Developer Gems, A K Peters/CRC Press, (2019)Citational justice and the politics of knowledge production., , , , , , , , , и 12 other автор(ы). Interactions, 29 (5): 78-82 (2022)Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network., и . DCH@ICE/ITMC, том 10754 из Lecture Notes in Computer Science, стр. 162-173. Springer, (2017)Re-Engineering Computational Curricula with Postdigital Heritage, Critical Humanities, and Community Engagement., и . DigitalHERITAGE/VSMM, стр. 1-4. IEEE, (2018)Contextualizing Game Literacy: A transhistorical approach to understanding Game-Based Learning environments., , и . FDG, стр. 108:1-108:6. ACM, (2020)