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ECOSPACE - Towards an Integrated Collaboration Space for eProfessionals.

, , , , , and . CollaborateCom, IEEE Computer Society / ICST, (2006)

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Innovation Strategies of Mature Resilient Businesses during the Covid-19 crisis., and . ICE/ITMC, page 1-5. IEEE, (2020)The Role of Social Intensity within App-ideas and its Impact on UX and Potential Adoption., , and . ICE/ITMC, page 1-7. IEEE, (2021)Application of the UX-FFE Model for Optimizing the Performance of the Upstream Innovation Process., , , and . ICE/ITMC, page 1-9. IEEE, (2018)Threats to Reliability and Validity of Mixed Methods Research in User eXperience., , , , , and . ICE/ITMC, page 1-7. IEEE, (2019)Smart Cities and the Future Internet: Towards Cooperation Frameworks for Open Innovation., , , , , and . Future Internet Assembly, volume 6656 of Lecture Notes in Computer Science, page 431-446. Springer, (2011)Comparing Conventional versus Immersive Service Prototypes: An Empirical Study., , , and . Int. J. Virtual Real., 19 (2): 16-34 (2019)Exploring the Integration of SCRUM Elements into Service Prototyping Processes for Technology & Service Innovation., , , , and . ICE/ITMC, page 1-9. IEEE, (2023)Applying A User eXperience-based Adoption Model in Several App Idea Cases., , , and . ICE/ITMC, page 1-7. IEEE, (2020)Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments., , , , , and . Int. J. Virtual Real., 17 (2): 1-29 (2017)Towards a reliable and valid mixed methods instrument in user eXperience studies., , and . ICE/ITMC, page 1455-1464. IEEE, (2017)