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Online estimation of individual-level effects using streaming shrinkage factors.

, , and . Comput. Stat. Data Anal., (2019)

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Personalizing behavior change technologies., , , , and . CHI Extended Abstracts, page 107-110. ACM, (2014)Powerful and consistent analysis of likert-type ratingscales., , and . CHI, page 2391-2394. ACM, (2010)The digital workbook; using web 2.0 for generative research purposes., , , , and . Mobile HCI, volume 309 of ACM International Conference Proceeding Series, page 440-443. ACM, (2007)Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing., , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 167-177. Springer, (2016)Phone Row: A Smartphone Game Designed to Persuade People to Engage in Moderate-Intensity Physical Activity., , , , , and . PERSUASIVE, volume 7284 of Lecture Notes in Computer Science, page 55-66. Springer, (2012)Persuasion in ambient intelligence., , , and . J. Ambient Intell. Humaniz. Comput., 1 (1): 43-56 (2010)Online estimation of individual-level effects using streaming shrinkage factors., , and . Comput. Stat. Data Anal., (2019)Estimating random-intercept models on data streams., , and . Comput. Stat. Data Anal., (2016)Efficient Exploration in Average-Reward Constrained Reinforcement Learning: Achieving Near-Optimal Regret With Posterior Sampling., , and . ICML, OpenReview.net, (2024)