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, and . AAAI Fall Symposium: Adaptive Agents in Cultural Contexts, volume FS-08-01 of AAAI Technical Report, AAAI, (2008)

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Preface., and . AAAI Fall Symposium: Adaptive Agents in Cultural Contexts, volume FS-08-01 of AAAI Technical Report, AAAI, (2008)Developing an Adaptive Opponent for Tactical Training., and . HCI (32), volume 11597 of Lecture Notes in Computer Science, page 532-541. Springer, (2019)Applying a heuristic-based scheduling framework in manufacturing, service, and communication domains., , , and . SMC, page 1-4. IEEE, (2017)Game Based Training for Fighter Pilots., , and . FLAIRS, AAAI Press, (2010)What's new? Using prior models as a measure of novelty in knowledge discovery., , , and . ICTAI, page 86-89. IEEE Computer Society, (2000)Explaining Complex Scheduling Decisions., , and . IUI Workshops, volume 2068 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)CBR insight: measure and visualize source code quality., and . TechDebt@ICSE, page 57-58. IEEE / ACM, (2019)ITADS: A Real-World Intelligent Tutor to Train Troubleshooting Skills., , , , and . AIED (2), volume 10948 of Lecture Notes in Computer Science, page 463-468. Springer, (2018)Examining Extended Dynamic Scripting in a Tactical Game Framework., and . AIIDE, The AAAI Press, (2009)Realistic and Relevant Role-Players for Experiential Learning., , , and . HCI (34), volume 12214 of Lecture Notes in Computer Science, page 55-70. Springer, (2020)