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March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU., , , and . SIGGRAPH Games, page 52-101. ACM, (2008)Spatial Binning on the GPU., , and . GPU Pro, A K Peters / Taylor & Francis, (2010)Ambient aperture lighting., and . SI3D, page 61-64. ACM, (2007)Ambient aperture lighting., and . SIGGRAPH Courses, page 143-152. ACM, (2006)Rendering gooey materials with multiple layers.. SIGGRAPH Courses, page 65-80. ACM, (2006)Animated wrinkle maps.. SIGGRAPH Courses, page 33-37. ACM, (2007)