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A Scenario-Based Methodology for Exploring Risks: Children and Programmable IoT.

, , , , and . Conference on Designing Interactive Systems, page 751-761. ACM, (2019)

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Physical Computing: A Key Element of Modern Computer Science Education., , , and . Computer, 53 (4): 20-30 (2020)Plug-and-play Physical Computing with Jacdac., , , , , , , , , and 2 other author(s). Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (3): 110:1-110:30 (2022)MakeCode and CODAL: intuitive and efficient embedded systems programming for education., , , , , and . LCTES, page 19-30. ACM, (2018)Introducing the Intranet of Things for Education., and . FabLearn/MakeEd, page 21:1-21:3. ACM, (2022)Introducing Classroom Cloudlet: a mobile, tangible, and transparent approach to Internet of Things education., , , , and . IDC, page 740-744. ACM, (2023)Mobile 4-in-6: A Novel Mechanism for IPv4/v6 Transitioning., and . IDMS, volume 2158 of Lecture Notes in Computer Science, page 205-212. Springer, (2001)Proximity Sensing Using IEEE 802.15.4 Radios., , , and . EuroSSC, volume 4272 of Lecture Notes in Computer Science, page 248-249. Springer, (2006)A comparison of network and application layer multicast for mobile IPv6 networks., , and . MSWiM, page 58-65. ACM, (2003)Rendezvous: supporting real-time collaborative mobile gaming in high latency environments., and . Advances in Computer Entertainment Technology, page 310-313. ACM, (2005)MakeCode and CODAL: Intuitive and efficient embedded systems programming for education., , , , , and . J. Syst. Archit., (2019)