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Dueling for Trust in the Online Fantasy Sports Industry: Fame, Fortune, and Pride for the Winners.

, , , and . HCI (24), volume 10294 of Lecture Notes in Computer Science, page 203-212. Springer, (2017)

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Deception Detection in Online Automated Job Interviews., , and . HCI (23), volume 10923 of Lecture Notes in Computer Science, page 206-216. Springer, (2018)Design Principles for Signal Detection in Modern Job Application Systems: Identifying Fabricated Qualifications., , and . J. Manag. Inf. Syst., 37 (3): 849-874 (2020)Patient Engagement in the Medical Facility Waiting Room Using Gamified Healthcare Information Delivery., , , and . HCI (22), volume 9752 of Lecture Notes in Computer Science, page 412-423. Springer, (2016)Embodied Conversational Agents: Social or Nonsocial?, and . HICSS, page 491-496. IEEE Computer Society, (2015)A Video-Based Screening System for Automated Risk Assessment Using Nuanced Facial Features., , , , and . J. Manag. Inf. Syst., 34 (4): 970-993 (2017)Breaking out of the Design Science Box: High-Value Impact Through Multidisciplinary Design Science Programs of Research., , and . AMCIS, Association for Information Systems, (2013)Crowdfunding Deception Perception: What Makes Would-Be Contributors Perceive Fakeness in Crowdfunding Campaigns?, , , , and . AMCIS, Association for Information Systems, (2021)Knowledge Sourcing and Knowledge Consumption in Computer-Mediated Complex Decision Making., , , and . HICSS, page 1-8. IEEE Computer Society, (2011)Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination., , , , , , , , , and 2 other author(s). AIS Trans. Hum. Comput. Interact., 8 (1): 2 (2016)Taking "Fun and Games" Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM)., , , , and . J. Assoc. Inf. Syst., 14 (11): 2 (2013)