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SoundSpaces: Audio-Visual Navigation in 3D Environments.

, , , , , , , and . ECCV (6), volume 12351 of Lecture Notes in Computer Science, page 17-36. Springer, (2020)

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EasyCom: An Augmented Reality Dataset to Support Algorithms for Easy Communication in Noisy Environments., , , , , , , , and . CoRR, (2021)Filtered Noise Shaping for Time Domain Room Impulse Response Estimation from Reverberant Speech., , and . WASPAA, page 221-225. IEEE, (2021)SAQAM: Spatial Audio Quality Assessment Metric., , , , , , and . INTERSPEECH, page 649-653. ISCA, (2022)Deep Impulse Responses: Estimating and Parameterizing Filters with Deep Networks., , and . ICASSP, page 3209-3213. IEEE, (2022)Egocentric Auditory Attention Localization in Conversations., , , , and . CVPR, page 14663-14674. IEEE, (2023)Egocentric Deep Multi-Channel Audio-Visual Active Speaker Localization., , and . CVPR, page 10534-10542. IEEE, (2022)Audio-Visual Floorplan Reconstruction., , , , , , and . ICCV, page 1163-1172. IEEE, (2021)Audio-Visual Floorplan Reconstruction., , , , , , and . CoRR, (2020)Towards Improved Room Impulse Response Estimation for Speech Recognition., , , , , and . ICASSP, page 1-5. IEEE, (2023)On the Predictability of Hrtfs from Ear Shapes Using Deep Networks., , and . ICASSP, page 441-445. IEEE, (2021)