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A massively multi-authored mobile surrealist book.

, , and . Advances in Computer Entertainment Technology, page 11. ACM, (2006)

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Using NFC to support and encourage green exercise., , and . PervasiveHealth, page 214-217. IEEE, (2008)Defining performance limits for turbo-code assisted synchronization in DVB-S systems., , and . TBC, 47 (4): 348-356 (2001)Community generated location based gaming., , and . BCS HCI, page 474-478. ACM, (2010)PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones., , , , and . Computers in Entertainment, 4 (4): 4 (2006)Designing mobile augmented reality art applications: addressing the views of the galleries and the artists., , , , and . MindTrek, page 177-182. ACM, (2014)A massively multi-authored mobile surrealist book., , and . Advances in Computer Entertainment Technology, page 11. ACM, (2006)"CheckinDJ" using check-ins to crowdsource music preferences., , and . MindTrek, page 51-54. ACM, (2012)Fixed-point implementation of VBLAST HSDPA services., , and . PIMRC, page 2068-2072. IEEE, (2003)Investigating user experiences with spatial and temporal context-aware applications to support mobile virtual learning environments., , and . IJMLO, 6 (1): 38-51 (2012)Perceptive Media - Adaptive Storytelling for Digital Broadcast., , , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 586-589. Springer, (2015)