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Engineering Active Learning in 3D Virtual Worlds.

, , and . LTEC@KMO, volume 533 of Communications in Computer and Information Science, page 268-282. Springer, (2015)

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Cases on Higher Education Spaces: Innovation, Collaboration, and Technology.. Int. J. Online Pedagog. Course Des., 3 (2): 96-98 (2013)Measuring flow experience in an immersive virtual environment for collaborative learning., , and . J. Comput. Assist. Learn., 28 (4): 350-365 (2012)Creative learning in VR: An antidisciplinary approach., , and . VR, page 1394. IEEE, (2019)The impact of synchronous inter-networked teacher training in Information and Communication Technology integration., and . Comput. Educ., 51 (1): 34-53 (2008)Work-in-progress: Didactical Design for Virtual Reality Education.. TALE, page 1167-1170. IEEE, (2021)Establishing Meta-Learning Metrics When Programming Mindstorms EV3 Robots.. LTEC@KMO, volume 620 of Communications in Computer and Information Science, page 274-288. Springer, (2016)Engineering Active Learning in 3D Virtual Worlds., , and . LTEC@KMO, volume 533 of Communications in Computer and Information Science, page 268-282. Springer, (2015)LEGO MindstormsTM for informed metrics in virtual worlds., , , and . BCS HCI, page 159-162. ACM, (2009)Development of a Virtual Environment for Extrasomatic Communication., , and . TALE, page 906-909. IEEE, (2020)Proposing a Hand-Tracking Device using a Tangential Force Mechanical Sensor., and . VRST, page 86:1-86:2. ACM, (2019)