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Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT.

, , , , , and . GI-Jahrestagung, volume P-259 of LNI, page 1131-1136. GI, (2016)

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Moody Mobile TV: Exploring TV Clips with Personalized Playlists., , , and . HCI (9), volume 6769 of Lecture Notes in Computer Science, page 541-548. Springer, (2011)Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry., , , and . CHI, page 171:1-171:14. ACM, (2021)Designdenken in Deutschland., and . MuC (Workshopband), page 179-183. Oldenbourg Verlag, (2012)Partizipative und sozialverantwortliche Technikentwicklung., , , , , , , , , and 2 other author(s). MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)Partizipative & sozialverantwortliche Technikentwicklung., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Partizipative & sozialverantwortliche Technikentwicklung., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Storywork & Reciprocity: On the Design of an Audio Documentary that Extends HCI Research back to Participants., , , and . Conference on Designing Interactive Systems, page 1345-1357. ACM, (2022)"Sensing Home"., , , , , , and . GI-Jahrestagung, volume P-275 of LNI, page 1237-1242. GI, (2017)Machtförmige Praktiken durch Sensordaten in Wohnungen., , , , , , , and . MuC, Gesellschaft für Informatik e.V., (2018)Towards a Vocabulary of Prototypes in Interaction Design - A Criticism of Current Practice., , and . HCI (8), volume 8517 of Lecture Notes in Computer Science, page 25-32. Springer, (2014)