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A Novel Approach for Cooperative Motion Capture (COMOCAP).

, , , and . ICAT-EGVE, page 73-80. Eurographics Association, (2018)

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Impact of Visual Orientation Cues on Angular Motion Redirection, , and . Proceedings of the GI-Workshop VR/AR, page 25-36. (2011)Comparing 3D Interaction Performance in Comfortable and Uncomfortable Regions, , , , , , , and . Proceedings of the GI-Workshop VR/AR, 3-14, (2013)Design and Evaluation of 3D GUI Widgets for Stereoscopic Touch-Displays, , , and . Proceedings of the GI-Workshop VR/AR, 37-48, (2013)Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (11): 4300-4310 (2021)Intuitive User Interfaces for Real-Time Magnification in Augmented Reality., , and . VRST, page 12:1-12:10. ACM, (2023)Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality., , , , and . Comput. Graph., (2019)Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality., , , , , and . ISMAR Adjunct, page 175-182. IEEE, (2022)Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality., , , , , and . ISMAR, page 386-395. IEEE, (2023)Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality., , , and . ISMAR Adjunct, page 373-377. IEEE, (2021)A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems, , and . GI-Days, page 289--293. (2007)