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Game-themed instructional modules: a video case study., , , , и . FDG, стр. 9-16. ACM, (2010)Tracing rays with the Area Sampling Machine., и . Vis. Comput., 11 (9): 477-496 (1995)Corrupted: A Game to Teach Programming Concepts., , , , и . Computer, 47 (12): 100-103 (2014)Client-server based ray-tracer using ASTRA: an asynchronous RPC mechanism., , , и . Comput. Commun., 19 (5): 445-455 (1996)Game-Themed Programming Assignment Modules: A Pathway for Gradual Integration of Gaming Context Into Existing Introductory Programming Courses., , , , , и . IEEE Trans. Educ., 54 (3): 416-427 (2011)Game Loop and Typical Implementation., и . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Building Casual Games and APIs for Teaching Introductory Programming Concepts., , , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)Rethinking graphics and gaming courses because of fast ray tracing., , , , , и . SIGGRAPH Educators Program, стр. 15. ACM, (2007)Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware.. Comput. Graph. Forum, 11 (3): 299-310 (1992)Multi-Stage N-rooks Sampling Method., и . J. Graphics, GPU, & Game Tools, 4 (1): 39-47 (1999)