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, , , , , and . IHM, volume 51 of ACM International Conference Proceeding Series, page 228-231. ACM, (2003)

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SemanticCollage: Enriching Digital Mood Board Design with Semantic Labels., , , and . Conference on Designing Interactive Systems, page 407-418. ACM, (2020)Narrative Substrates: Reifying and Managing Emergent Narratives in Persistent Game Worlds., , and . FDG, page 46:1-46:12. ACM, (2020)UIST+CSCW: A Celebration of Systems Research in Collaborative and Social Computing., , , , , , , , , and 1 other author(s). UIST, page 1-3. ACM, (2020)Reconciling Technology-Driven and Experiential Approaches for Movement-Based Design: Réconcilier les approches technologiques et expérientielles pour le design basé sur le mouvement., , , , and . IHM, page 15:1-15:11. ACM, (2021)Qui est connecté avec qui?: personnalisation et séparation dans les communication appliances., and . IHM, volume 133 of ACM International Conference Proceeding Series, page 191-194. ACM, (2006)InContext: Futuring User-Experience Design Tools., , , , , , , and . CHI Extended Abstracts, page 95:1-95:6. ACM, (2022)The state of tangible interfaces: projects, studies, and open issues., , , , , , , and . CHI Extended Abstracts, page 61-64. ACM, (2006)Triggers and barriers to customizing software.. CHI, page 153-160. ACM, (1991)Musink: composing music through augmented drawing., , and . CHI, page 819-828. ACM, (2009)Ethics, logs and videotape: ethics in large scale user trials and user generated content., , , , , and . CHI Extended Abstracts, page 2421-2424. ACM, (2011)