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The Champion : Neural Render Case Study.

, , and . SIGGRAPH Production Sessions, page 7:1-7:2. ACM, (2022)

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The Champion : Neural Render Case Study., , and . SIGGRAPH Production Sessions, page 7:1-7:2. ACM, (2022)Smart Mobile Virtual Characters: Video Characters vs. Animated Characters., , , and . HAI, page 371-374. ACM, (2016)Actors, Avatars and Agents: Potentials and Implications of Natural Face Technology for the Creation of Realistic Visual Presence., , and . J. AIS, 19 (10): 4 (2018)Virtual Visitation: Conceptualization and Metrics for Digital Twinning of Large Interactive Social Events., and . HICSS, page 1-11. ScholarSpace, (2021)Visual algorithms for post production., , and . SIGGRAPH Courses, page 23:1-23:52. ACM, (2009)Artificial Intelligence Is No Match for Human Stupidity: Ethical Reflections on Avatars and Agents.. ACIS, page 54. (2018)Celebrity at Your Service: The Effects of Digital-Human Customer Service Agents., , , and . HICSS, page 3431-3440. ScholarSpace, (2023)Introduction to the Minitrack on Actors, Agents, and Avatars: Visualizing Digital Humans in E-Commerce and Social Media., , and . HICSS, page 3925. ScholarSpace, (2024)Face It, Users Don't Care: Affinity and Trustworthiness of Imperfect Digital Humans., , , and . HICSS, page 1-10. ScholarSpace, (2022)Introduction to the Minitrack on Actors, Agents, and Avatars: Visualizing Digital Humans in E-Commerce and Social Media., , and . HICSS, page 3400. ScholarSpace, (2023)