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Person-Centered Multimedia Computing: A New Paradigm Inspired by Assistive and Rehabilitative Applications., , , and . IEEE Multim., 23 (3): 12-19 (2016)A Time-Discrete Haptic Feedback System for Use by Persons with Lower-Limb Prostheses During Gait., , , , and . HCI (8), volume 11573 of Lecture Notes in Computer Science, page 250-261. Springer, (2019)Interactive Motor Learning with the Autonomous Training Assistant: A Case Study., , , , , , , and . HCI (2), volume 9170 of Lecture Notes in Computer Science, page 495-506. Springer, (2015)Feature Selection and Validation of a Machine Learning-Based Lower Limb Risk Assessment Tool: A Feasibility Study., , , , , and . Sensors, 21 (19): 6459 (2021)Creating illusive perceived assistive force using visual feedback., , , and . SMC, page 3260-3267. IEEE, (2020)Autonomous Training Assistant: A System and Framework for Guided At-Home Motor Learning., , and . ASSETS, page 293-294. ACM, (2016)A Person-Centric Design Framework for At-Home Motor Learning in Serious Games.. Arizona State University, Tempe, USA, (2017)base-search.net (ftarizonastateun:item:45516).Wearable Computing and Human-Centricity., , , and . Mission-Oriented Sensor Networks and Systems (2), 164, Springer, (2019)A Rhythm-Based Serious Game for Fine Motor Rehabilitation Using Leap Motion., , , and . SICE, page 737-742. IEEE, (2019)Ski exergame for squat training to change load based on predicted Locomotive risk level., , , , and . SII, page 289-294. IEEE, (2020)