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The power of play: design lessons for increasing the lifespan of outdated computers., , , , , , and . CHI, page 2735-2744. ACM, (2013)When is it safe enough? Considering Diversity and Equity When Brokering Pre-Professional Opportunities to Youth of Color., , , , , , and . ICLS, International Society of the Learning Sciences, (2018)Visions of Computer Science Education: Unpacking Arguments for and Projected Impacts of CS4All Initiatives., , and . SIGCSE, page 609-614. ACM, (2017)The Rise of the Super Experiment., , , , , and . EDM, page 196-200. www.educationaldatamining.org, (2012)Using Time Pressure to Promote Mathematical Fluency., , , , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 669-670. Springer, (2012)When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India., , , , and . CSCL, International Society of the Learning Sciences, (2011)'When is safe enough?' Considering Diversity and Equity When Brokering Pre-Professional Learning Opportunities to Minoritized Youth., , , and . ICLS, International Society of the Learning Sciences, (2020)Interface Tangibility and Gesture in Mediating Individual Agency Within Group Spatial Problem Solving with an Ecosystem Simulation., , , , , and . CSCL (1), page 264-271. International Society of the Learning Sciences, LuLu, Amazon, (2013)