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Shape2Pose: human-centric shape analysis., , , and . ACM Trans. Graph., 33 (4): 120:1-120:12 (2014)A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments., , , , , and . SIGGRAPH, page 21-32. ACM, (1998)Analyzing and simulating fracture patterns of theran wall paintings., , , , , , and . ACM Journal on Computing and Cultural Heritage, 5 (3): 10:1-10:14 (2012)MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures., , , and . CoRR, (2022)Robust Neural Routing Through Space Partitions for Camera Relocalization in Dynamic Indoor Environments., , , , , , , and . CoRR, (2020)A Comparison of Text and Shape Matching for Retrieval of Online 3D Models., , and . ECDL, volume 3232 of Lecture Notes in Computer Science, page 209-220. Springer, (2004)Learning to Infer Semantic Parameters for 3D Shape Editing., , , , and . 3DV, page 434-442. IEEE, (2020)Parallel rendering with k-way replication., , and . IEEE Symposium on Parallel and Large-Data Visualization and Graphics, page 75-84. IEEE, (2001)Min-cut based segmentation of point clouds., and . ICCV Workshops, page 39-46. IEEE Computer Society, (2009)Interactive 3D Modeling with a Generative Adversarial Network., , and . 3DV, page 126-134. IEEE Computer Society, (2017)