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Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction.

, , , , and . HCSE/HESSD, volume 9856 of Lecture Notes in Computer Science, page 130-150. Springer, (2016)

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Recommendations on adapting crowdsourcing to problem types., , , and . RCIS, page 423-433. IEEE, (2015)The Application of Metrics to Industrial Prototyping Processes: An Empirical Study., and . EWSPT, volume 1780 of Lecture Notes in Computer Science, page 239-248. Springer, (2000)The Concerns of Prototypers and Their Mitigating Practices: An Industrial Case-Study., , , and . PROFES, volume 4034 of Lecture Notes in Computer Science, page 166-176. Springer, (2006)Four reference models for transparency requirements in information systems., , , and . Requir. Eng., 23 (2): 251-275 (2018)Enabling Responsible Online Gambling by Real-time Persuasive Technologies., , , , , , , , , and 5 other author(s). Complex Syst. Informatics Model. Q., (2018)Crowdsourcing: A taxonomy and systematic mapping study., , , , and . Comput. Sci. Rev., (2015)Conceptualising and Modelling E-Recruitment Process for Enterprises through a Problem Oriented Approach., , , , and . Inf., 9 (11): 269 (2018)Gamification Risks to Enterprise Teamwork: Taxonomy, Management Strategies and Modalities of Application., , , , and . Syst., 7 (1): 9 (2019)How Can Social Networks Design Trigger Fear of Missing Out?, , , , , and . SMC, page 3758-3765. IEEE, (2019)Fear of Missing Out (FoMO) as Really Lived: Five Classifications and one Ecology., , , , , and . BESC, page 1-6. IEEE, (2019)