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Significant properties of complex digital artifacts: open issues from a video game case study.

, and . iConference, page 572-573. ACM, (2012)

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Cheshire II: Designing a Next-Generation Online Catalog., , , , and . JASIS, 47 (7): 555-567 (1996)Theoretical topics in FRBR., , , , and . ASIST, volume 43 of Proc. Assoc. Inf. Sci. Technol., page 1-8. Wiley, (2006)Twisty Little Passages Almost All Alike: Applying the FRBR Model to a Classic Computer Game., , , , and . Digit. Humanit. Q., (2010)Packaging videogames for long-term preservation: Integrating FRBR and the OAIS reference model.. J. Assoc. Inf. Sci. Technol., 62 (1): 171-184 (2011)Designer Selves: Construction of Technologically Mediated Identity within Graphical, Multiuser Virtual Environments.. JASIS, 50 (10): 855-869 (1999)Significant properties of complex digital artifacts: open issues from a video game case study., and . iConference, page 572-573. ACM, (2012)Technical properties of play a technical analysis of significant properties for video game preservation., , , and . IGIC, page 1-4. IEEE, (2012)Cheshire II at TREC 6: Interactive Probabilistic Retrieval., and . TREC, volume 500-240 of NIST Special Publication, page 649-659. National Institute of Standards and Technology (NIST), (1997)Preserving intangible heritage: Defining a research agenda., , and . ASIST, volume 53 of Proc. Assoc. Inf. Sci. Technol., page 1-5. Wiley, (2016)Aligning METS with the OAI-ORE data model.. JCDL, page 323-330. ACM, (2009)