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Assembling History: Achieving Coherent Experiences with Diverse Technologies., , , , , , , , and . ECSCW, page 179-198. Springer, (2003)Designing storytelling technologies to encouraging collaboration between young children., , , , , , , , , and 4 other author(s). CHI, page 556-563. ACM, (2000)Introducing participatory design in museums.. PDC, page 204-213. ACM, (2004)From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings., , , , , , , and . The Disappearing Computer, volume 4500 of Lecture Notes in Computer Science, page 30-49. Springer, (2007)Participatory Design in Museums: Visitor-Oriented Perspectives on Exhibition Design.. KTH Royal Institute of Technology, Sweden, (2005)Teaching computer graphics constructively.. Comput. Graph., 28 (3): 393-399 (2004)Designing Mixed Media Artefacts for Public Settings., , , and . COOP, page 195-210. IOS, (2004)KidStory: a technology design partnership with children., , , and . Behav. Inf. Technol., 20 (2): 119-125 (2001)KidPad: collaborative storytelling for children., , , and . CHI Extended Abstracts, page 500-501. ACM, (2002)Teaching computer graphics constructively.. SIGGRAPH Educators Program, ACM, (2003)