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Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces.

, , , , , , and . CVE, page 47-56. ACM, (2000)

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Aesthetic interaction: a pragmatist's aesthetics of interactive systems., , , and . Conference on Designing Interactive Systems, page 269-276. ACM, (2004)Graspable AI: Physical Forms as Explanation Modality for Explainable AI., , , , and . TEI, page 53:1-53:4. ACM, (2022)The Interactive Design Collaboratorium., , and . INTERACT, page 51-58. IOS Press, (2001)Emergence as a Feature of Practice-based Design Research., , , and . Conference on Designing Interactive Systems, page 517-526. ACM, (2022)Floor interaction HCI reaching new ground., , , and . CHI Extended Abstracts, page 1717-1720. ACM, (2005)Drifting by Intention - Four Epistemic traditions in Constructive Design Research.. CHI Extended Abstracts, page 145:1-145:3. ACM, (2022)Collective interaction: a designerly visual analysis of seven research prototypes., , and . OZCHI, page 68-76. ACM, (2017)"Interactive rooms - augmented reality in an architectural perspective".. Designing Augmented Reality Environments, page 135-137. ACM, (2000)I'll knock you when I'm ready...: reflecting on media richness beyond bandwidth and imitation., , , and . Conference on Designing Interactive Systems, page 106-115. ACM, (2012)Emergent Participation in DIY Designed Bike Trails., and . PDC (2), page 76-83. ACM, (2022)