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Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior.

, , , , , , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 271-283. Springer, (2017)

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Pervasive Behavior Interventions - Using Mobile Devices for Overcoming Barriers for Physical Activity.. Darmstadt University of Technology, Germany, (2016)Ein Smartphone-basiertes Framework für Patientenfernüberwachung., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Towards Effective Interventive Health Applications: On the Problem of User Triggering., , , , and . HCI (19), volume 9749 of Lecture Notes in Computer Science, page 245-256. Springer, (2016)StreetConqAR: Augmented Reality Anchoring in Pervasive Games., , , , , and . JCSG, volume 12434 of Lecture Notes in Computer Science, page 3-16. Springer, (2020)How Mobile Devices Could Change the Face of Serious Gaming., , , and . i-com, 12 (2): 25-31 (2013)AmbiTrack - Marker-free Indoor Localization and Tracking of Multiple Users in Smart Environments with a Camera-based Approach., and . EvAAL, volume 386 of Communications in Computer and Information Science, page 83-93. Springer, (2013)Creating Rule Sets for Smart Environments through Behavior Recording., , , , and . HCI (25), volume 8028 of Lecture Notes in Computer Science, page 138-143. Springer, (2013)Synergieeffekte aus der Kombination verschiedener AAL Lösungen., , , , , and . MuC (Workshopband), page 61-67. Oldenbourg Verlag, (2012)