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Measuring Learning Effects of a Gaming-Simulation Environment for the Domain of Knowledge Management.

, , and . CELDA, page 265-272. IADIS, (2004)

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Measuring Learning Effects of a Gaming-Simulation Environment for the Domain of Knowledge Management., , and . CELDA, page 265-272. IADIS, (2004)Empirical Evaluation Methodology for Embodied Conversational Agents.. From Brows to Trust, volume 7 of Human-Computer Interaction Series, Kluwer, (2004)The role of prescriptive models in learning., , and . Comput. Educ., 59 (2): 839-854 (2012)Tutor training: a systematic investigation of tutor requirements and an evaluation of a training., , and . Br. J. Educ. Technol., 32 (1): 69-90 (2001)Added value of a task model and role of metacognition in learning., , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 774-776. IOS Press, (2005)