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Physically Plausible Simulation for Character Animation., and . Symposium on Computer Animation, page 221-230. Eurographics Association, (2012)A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models., , , and . CoRR, (2016)Learning Hand-Eye Coordination for Robotic Grasping with Large-Scale Data Collection., , , and . ISER, volume 1 of Springer Proceedings in Advanced Robotics, page 173-184. Springer, (2016)ExAug: Robot-Conditioned Navigation Policies via Geometric Experience Augmentation., , , and . ICRA, page 4077-4084. IEEE, (2023)SimGAN: Hybrid Simulator Identification for Domain Adaptation via Adversarial Reinforcement Learning., , , , , , and . ICRA, page 2884-2890. IEEE, (2021)Morphology-Agnostic Visual Robotic Control., , , , and . CoRR, (2019)How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned., , , , , and . CoRR, (2021)Learning Invariant Representations for Reinforcement Learning without Reconstruction., , , , and . CoRR, (2020)SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning., , , , , , , , , and . CoRR, (2024)HIQL: Offline Goal-Conditioned RL with Latent States as Actions., , , and . CoRR, (2023)