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Avalanche Beacon Parks: Skill Development and Team Coordination in a Technological Training Ground.

, , , and . CSCW, page 870-884. ACM, (2016)

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Investigating Opaque Infrastructures: The Desktop Odometer., and . Conference on Designing Interactive Systems (Companion Volume), page 313-316. ACM, (2020)Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research., , , , , , , , and . CHI, page 201. ACM, (2018)Tutorial Authorship and Hybrid Designers: The Joy (and Frustration) of DIY Tutorials., , , , , , and . CHI, page 609-618. ACM, (2015)Cracks in the Success Narrative: Rethinking Failure in Design Research through a Retrospective Trioethnography., , and . ACM Trans. Comput. Hum. Interact., 28 (6): 42:1-42:31 (2021)Demo hour., , , , , , , , , and 6 other author(s). Interactions, 25 (6): 10-13 (2018)IoT Data in the Home: Observing Entanglements and Drawing New Encounters., , , and . CHI, page 1-13. ACM, (2020)Making Home: Asserting Agency in the Age of IoT., , , , , , and . CHI Extended Abstracts, page 526-533. ACM, (2017)Doing Things with Research through Design: With What, with Whom, and Towards What Ends?, , , , , , , , , and . CHI Extended Abstracts, ACM, (2019)A temporal vocabulary of Design Events for Research through Design., and . CHI, page 224:1-224:12. ACM, (2024)How do design stories work? Exploring narrative forms of knowledge in HCI., , , , , , , , , and . CHI Extended Abstracts, page 786:1-786:6. ACM, (2025)