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Learned Dynamics Models and Online Planning for Model-Based Animation Agents.

, , и . KES-AMSTA, том 241 из Smart Innovation, Systems and Technologies, стр. 27-37. Springer, (2021)

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Modeling Groups of Plausible Virtual Pedestrians., и . IEEE Computer Graphics and Applications, 29 (4): 54-63 (2009)Perceptual effects of scene context and viewpoint for virtual pedestrian crowds., , и . ACM Trans. Appl. Percept., 8 (2): 10:1-10:22 (2011)Data-Driven Reinforcement Learning for Virtual Character Animation Control., , и . CoRR, (2021)Perception of complex emotional body language of a virtual character with limb modifications., , и . SAP, стр. 133. ACM, (2013)Perception of Approach and Reach in Combined Interaction Tasks., и . MIG, стр. 165-170. ACM, (2013)Latent Dynamics for Artefact-Free Character Animation via Data-Driven Reinforcement Learning., , и . ICANN (4), том 12894 из Lecture Notes in Computer Science, стр. 675-687. Springer, (2021)Learned Dynamics Models and Online Planning for Model-Based Animation Agents., , и . KES-AMSTA, том 241 из Smart Innovation, Systems and Technologies, стр. 27-37. Springer, (2021)Metropolis: Multisensory Simulation of a Populated City., и . VS-GAMES, стр. 1-7. IEEE Computer Society, (2011)Human or Robot?: Investigating voice, appearance and gesture motion realism of conversational social agents., , , , и . IVA, стр. 76-83. ACM, (2021)Perception of Complex Emotional Body Language of a Virtual Character., и . MIG, том 7660 из Lecture Notes in Computer Science, стр. 112-121. Springer, (2012)