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As-Rigid-As-Possible Character Deformation Using Point Handles., , and . ISVC (1), volume 9474 of Lecture Notes in Computer Science, page 57-70. Springer, (2015)Modeling and Simulating Virtual Anatomical Humans., , , and . 3D Multiscale Physiological Human, Springer, (2014)One step at a time: animating virtual characters based on foot placement., and . Vis. Comput., 26 (6-8): 497-503 (2010)Robust standing control with posture optimization., , and . Comput. Animat. Virtual Worlds, (2018)Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control., , , , and . Eurographics (State of the Art Reports), page 45-72. Eurographics Association, (2009)An Interactive Mixed Reality Framework for Virtual Humans., , and . CW, page 165-172. IEEE Computer Society, (2006)Guest editors' introduction: Special issue on gaming., , and . Comput. Animat. Virtual Worlds, (2009)Autonomous social gaze model for an interactive virtual character in real-life settings., , and . Comput. Animat. Virtual Worlds, (2017)Combining path planners and motion graphs., , and . Comput. Animat. Virtual Worlds, 22 (1): 59-78 (2011)Interactive Character Animation using Simulated Physics., , , and . Eurographics (State of the Art Reports), page 127-149. Eurographics Association, (2011)