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Comparing Objective and Subjective Metrics Between Physical and Virtual Tasks., , , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 3-13. Springer, (2016)Quantitative evaluation of the kinect skeleton tracker for physical rehabilitation exercises., , and . PETRA, page 48:1-48:4. ACM, (2014)A quantitative comparison of the effectiveness of instructional visual stimuli for therapy exercise., and . PETRA, page 45:1-45:4. ACM, (2015)A Survey of Sensing Modalities for Human Activity, Behavior, and Physiological Monitoring., , , , , , , , and . PETRA, page 16. ACM, (2016)Using Humanoid Robot to Instruct and Evaluate Performance of a Physical Task., , , and . CoRR, (2018)Using CAVE in physical rehabilitation exercises for rheumatoid arthritis., , and . PETRA, page 30:1-30:4. ACM, (2013)Pot hunter: a virtual reality game for analyzing range of motion., , , and . PETRA, page 3:1-3:4. ACM, (2015)Real-Time Static Gesture Recognition for Upper Extremity Rehabilitation Using the Leap Motion., , and . HCI (17), volume 9185 of Lecture Notes in Computer Science, page 144-154. Springer, (2015)Self-managed patient-game interaction using the barrett WAM arm for motion analysis., , , , , and . PETRA, page 34:1-34:8. ACM, (2015)MAGNI: A Real-Time Robot-Aided Game-Based Tele-Rehabilitation System., , , , , and . HCI (9), volume 9739 of Lecture Notes in Computer Science, page 344-354. Springer, (2016)