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Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning.

, , , , , and . Educ. Inf. Technol., 19 (3): 515-529 (2014)

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Multi-channel Physiological Sensing of Human Emotion: Insights into Emotion-Aware Computing using Affective Protocols, Avatars and Emotion Specifications., , , , , and . MedInfo, volume 129 of Studies in Health Technology and Informatics, page 1068-1072. IOS Press, (2007)A Framework Combining Delta Event-Related Oscillations (EROs) and Synchronisation Effects (ERD/ERS) to Study Emotional Processing., , , , , , and . Comput. Intell. Neurosci., (2009)A Mahalanobis Distance Based Approach towards the Reliable Detection of Geriatric Depression Symptoms Co-existing with Cognitive Decline., , , , , , , , , and 2 other author(s). AIAI (2), volume 382 of IFIP Advances in Information and Communication Technology, page 16-25. Springer, (2012)Towards emotion aware computing: A study of arousal modulation with multichannel event-related potentials, delta oscillatory activity and skin conductivity responses., , , , , and . BIBE, page 1-6. IEEE, (2008)Examining the requirements for an intergenerational learning game., , , , , and . Educ. Inf. Technol., 19 (3): 531-547 (2014)What are the symbols of Alzheimer? A permutation entropy based symbolic analysis for the detection of early changes of the electroencephalographic complexity due to mild Alzheimer., , , , , , , , , and 3 other author(s). BIBE, page 282-287. IEEE Computer Society, (2012)Towards Multi-parametric Hub Scoring of Functional Cortical Brain Networks: An Electroencephalographic (EEG) Study Across Lifespan., , , , and . CBMS, page 452-457. IEEE Computer Society, (2017)Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning., , , , , and . Educ. Inf. Technol., 19 (3): 515-529 (2014)Differential Outcomes Training of Visuospatial Memory: A Gamified Approach Using a Socially Assistive Robot., , , , , , and . Int. J. Soc. Robotics, 16 (2): 363-384 (February 2024)Affective computing in the era of contemporary neurophysiology and health informatics., , , , and . Interact. Comput., 16 (4): 715-721 (2004)