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A finite state machine based on topology coordinates for wrestling games.

, and . Comput. Animat. Virtual Worlds, 22 (5): 435-443 (2011)

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Web-Based Handwriting Education with Animated Virtual Teacher., and . ICWL, volume 3143 of Lecture Notes in Computer Science, page 293-300. Springer, (2004)Segmentation of white matter hyperintensities using convolutional neural networks with global spatial information in routine clinical brain MRI with none or mild vascular pathology., , , , and . Comput. Medical Imaging Graph., (2018)Simulating competitive interactions using singly captured motions., , and . VRST, page 65-72. ACM, (2007)Interaction mesh based motion adaptation for biped humanoid robots., and . Humanoids, page 625-631. IEEE, (2012)A Muscle-based Feed-forward Controller of the Human Body., , and . Comput. Graph. Forum, 16 (3): 165-176 (1997)Harmonic parameterization by electrostatics., , , and . ACM Trans. Graph., 32 (5): 155:1-155:12 (2013)Real-time Physics-based Motion Capture with Sparse Sensors., , , , and . CVMP, page 5:1-5:10. ACM, (2016)Relationship descriptors for interactive motion adaptation., , and . Symposium on Computer Animation, page 45-53. ACM, (2013)e-Learning Martial Arts., , , and . ICWL, volume 4181 of Lecture Notes in Computer Science, page 239-248. Springer, (2006)Adaptive Animation of Human Motion for E-Learning Applications., , , , and . Methods and Applications for Advancing Distance Education Technologies, IGI Global, (2009)