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DeepFlux for Skeletons in the Wild., , , , , and . CoRR, (2018)PLAYBOT A visually-guided robot for physically disabled children., , , , , , , , , and . Image Vis. Comput., 16 (4): 275-292 (1998)Bone graphs: Medial shape parsing and abstraction., , , and . Comput. Vis. Image Underst., 115 (7): 1044-1061 (2011)TurboPixels: Fast Superpixels Using Geometric Flows., , , , , and . IEEE Trans. Pattern Anal. Mach. Intell., 31 (12): 2290-2297 (2009)Panel report: the potential of geons for generic 3-D object recognition., , , , , , and . Image Vis. Comput., 15 (4): 277-292 (1997)Many-to-Many Graph Matching., , and . Computer Vision, A Reference Guide, (2014)Landmark Selection for Vision-Based Navigation., , , and . IEEE Trans. Robotics, 22 (2): 334-349 (2006)Incoming EIC Editorial.. IEEE Trans. Pattern Anal. Mach. Intell., 39 (1): 3-4 (2017)Video In Sentences Out., , , , , , , , , and 8 other author(s). CoRR, (2014)Disentangling Geometric Deformation Spaces in Generative Latent Shape Models., , , and . CoRR, (2021)