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Enhancing learning and access to Underwater Cultural Heritage through digital technologies: the case study of the "Cala Minnola" shipwreck site.

, , , , , , , , and . Digit. Appl. Archaeol. Cult. Heritage, (2019)

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Reliable behaviour simulation of product interface in mixed reality., , , and . Eng. Comput., 29 (3): 375-387 (2013)Product interface design: A participatory approach based on virtual reality., and . Int. J. Hum. Comput. Stud., 68 (5): 254-269 (2010)A VR system for the exploitation of underwater archaeological sites., , , , , , and . IWCIM, page 1-5. IEEE, (2016)3D Input devices integration in CAD environment., , and . Eurographics Italian Chapter Conference, page 190-195. Eurographics, (2006)Identifying Partners And Organizational Logical Structures For Collaborative Conceptual Design., and . PRO-VE, volume 224 of IFIP Advances in Information and Communication Technology, page 397-406. Springer, (2006)Virtual dives into the underwater archaeological treasures of South Italy., , , , , , and . Virtual Real., 22 (2): 91-102 (2018)3D documentation and monitoring of the experimental cleaning operations in the underwater archaeological site of Baia (Italy)., , , , , and . Digital Heritage (1), page 105-112. IEEE, (2013)Product Design Review on the Web., , , and . IMSA, page 288-295. IASTED/ACTA Press, (1999)Kinect V2 for Upper Limb Rehabilitation Applications - A Preliminary Analysis on Performance Evaluation., , , and . BIODEVICES, page 131-138. SciTePress, (2016)Visualization of industrial engineering data in Augmented Reality., , , and . J. Vis., 9 (3): 319-329 (2006)