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Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach., and . Frontiers Virtual Real., (2022)Measuring Mental Effort via Entropy in VR., , and . IUI Companion, page 43-44. ACM, (2020)Inhibitors and Enablers to Explainable AI Success: A Systematic Examination of Explanation Complexity and Individual Characteristics., , , and . Multimodal Technol. Interact., 6 (12): 106 (December 2022)Inter- und Transkulturelles Lernen in Virtual Reality - Ein Seminarkonzept für die Lehrkräfteausbildung im Fach Englisch, , , , and . In: Söbke, H. & Weise, M. (Hrsg.), Wettbewerbsband AVRiL 2021, (2021)An Update on the Virtual Mission Control Room, , , , , , and . Utah State University, Logan, UT, (2023)Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - The Relevance of Social Interdependence for Location-Based Environments., , , , and . VR, page 207-214. IEEE Computer Society, (2018)ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline, , , , and . 2019 Mensch und Computer - Workshopband, page 606-611. (2019)MAILS - Meta AI Literacy Scale: Development and Testing of an AI Literacy Questionnaire Based on Well-Founded Competency Models and Psychological Change- and Meta-Competencies, , , , and . Computers in Human Behavior: Artificial Humans, 1 (2): 100014 (August 2023)Towards an Altered Body Image Through the Exposure to a Modulated Self in Virtual Reality, , and . 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), page 857-858. (2024)Breaking Plausibility Without Breaking Presence - Evidence For The Multi-Layer Nature Of Plausibility, , , and . IEEE Transactions on Visualization and Computer Graphics, 28 (5): 2267-2276 (February 2022)IEEE VR Best Journal Paper Nominee 🏆.