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An Instrument for Measuring Students' Perceived Digital Competence According to the DIGCOMP Framework.

, , , , , , , and . HCI (23), volume 9753 of Lecture Notes in Computer Science, page 233-244. Springer, (2016)

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An Instrument for Measuring Students' Perceived Digital Competence According to the DIGCOMP Framework., , , , , , , and . HCI (23), volume 9753 of Lecture Notes in Computer Science, page 233-244. Springer, (2016)Interactions between Inquiry Processes in a Web-Based Learning Environment., , and . ICALT, page 331-335. IEEE Computer Society, (2011)Does Group Size Affect Students' Inquiry and Collaboration in Using Computer-Based Asymmetric Collaborative Simulations?, , , , and . ICWL, volume 11841 of Lecture Notes in Computer Science, page 143-154. Springer, (2019)Design and Evaluation of a Smart Device Science Lesson to Improve Students' Inquiry Skills., , , , , , and . ICWL, volume 10473 of Lecture Notes in Computer Science, page 23-32. Springer, (2017)Designing Interactive Scratch Content for Future E-books., , and . ICWL Workshops, volume 8699 of Lecture Notes in Computer Science, page 236-242. Springer, (2014)How Teacher Education Students Collaborate When Solving an Asymmetric Digital Task., , and . CollabTech, volume 13632 of Lecture Notes in Computer Science, page 158-174. Springer, (2022)Developing smart device friendly asymmetric simulations for teaching collaborative scientific inquiry., , and . ICALT, page 130-131. IEEE, (2020)A Review of Interactive Computer-Based Tasks in Large-Scale Studies: Can They Guide the Development of an Instrument to Assess Students' Digital Competence?, , and . TEA, volume 653 of Communications in Computer and Information Science, page 148-158. (2016)Transforming Students' Inquiry Skills with Computer-Based Simulations., , and . ICALT, page 938-942. IEEE Computer Society, (2008)