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The Enterprise model for developing distributed applications.

, , , and . IEEE Parallel Distributed Technol. Syst. Appl., 1 (3): 85-96 (1993)

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Improving Protein Function Prediction Using the Hierarchical Structure of the Gene Ontology., , , , and . CIBCB, page 354-363. IEEE, (2005)Using Cyclic Scheduling to Generate Believable Behavior in Games., and . AIIDE, AAAI, (2014)Modeling of Moving Objects in a Video Database., , and . ICMCS, page 336-343. IEEE Computer Society, (1997)Multi-Dispatch in the Java Virtual Machine: Design and Implementation., , , , and . COOTS, page 77-92. USENIX, (2001)Topic 9 - Parallel Programming: Models, Methods and Languages., , , and . Euro-Par, volume 3648 of Lecture Notes in Computer Science, page 685. Springer, (2005)A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games., and . AIIDE, The AAAI Press, (2008)Term Generalization and Synonym Resolution for Biological Abstracts: Using the Gene Ontology for Subcellular Localization Prediction., and . BioNLP@NAACL-HLT, page 17-24. Association for Computational Linguistics, (2006)Defining Views in an Image Database System., , , and . DS-8, volume 138 of IFIP Conference Proceedings, page 231-250. Kluwer, (1999)TIGUKAT object management system: initial design and current directions., , , , , and . CASCON, page 595-611. IBM, (1993)Strategy evaluation in extensive games with importance sampling., , , and . ICML, volume 307 of ACM International Conference Proceeding Series, page 72-79. ACM, (2008)