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Monte-Carlo Tree Search Solver.

, , and . Computers and Games, volume 5131 of Lecture Notes in Computer Science, page 25-36. Springer, (2008)

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Monte-Carlo Tree Search Enhancements for Havannah., , and . ACG, volume 7168 of Lecture Notes in Computer Science, page 60-71. Springer, (2011)MCTS-Minimax Hybrids with State Evaluations (Extended Abstract)., and . IJCAI, page 5548-5552. ijcai.org, (2018)αβ-based play-outs in Monte-Carlo Tree Search., and . CIG, page 110-117. IEEE, (2011)Resource-gathering algorithms in the game of starcraft., and . CIG, page 264-271. IEEE, (2017)A selective move generator for the game axis and allies., , and . CIG, page 162-169. IEEE, (2010)A tribute to Guy Haworth., and . J. Int. Comput. Games Assoc., 43 (2): 114-117 (2021)The Quad Heuristic in Lines of Action., , and . J. Int. Comput. Games Assoc., 24 (1): 3-15 (2001)Ludii - The Ludemic General Game System., , , , , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 411-418. IOS Press, (2020)Nested Monte-Carlo Tree Search for Online Planning in Large MDPs., and . ECAI, volume 242 of Frontiers in Artificial Intelligence and Applications, page 109-114. IOS Press, (2012)An effective two-level proof-number search algorithm., , and . Theor. Comput. Sci., 313 (3): 511-525 (2004)